About the studio

Second Exit Interactive is a small independent game studio in Woodbridge, Virginia. We make strategy games for phones.

Small on purpose

The studio is deliberately small. One game gets the attention at a time, built slowly, and tested on real phones in real hands rather than on a simulator on a desk. A thing that measures well and feels wrong under a thumb is a thing that is wrong, and it does not ship.

What we're interested in

Games with one idea, carried properly. INKFRONT has one verb — draw a line — and everything else in it exists to make that line mean something. JUNKFALL has one law — momentum is real — and every decision you make in it is downstream of that.

We are not interested in games that need a tutorial before they are any fun, or that are designed around getting you to come back tomorrow rather than around being good today.

What we promise

  • No ads, ever. We will not interrupt a game you chose to play to show you something you didn't.
  • Nothing to buy that changes who wins. If we ever sell anything, it will not be an advantage. A game you can pay to win is not a game.
  • No data collection. Our games send nothing about you anywhere, to us or to anybody else. See the privacy policy.
  • A real ending. Matches finish. No daily login, no streak to protect, nothing that punishes you for putting the game down for a month.

The legal bit

Second Exit Interactive is a registered trade name of JGM Commerce LLC, a limited liability company registered in the Commonwealth of Virginia, United States. Correspondence of any kind goes to contact@secondexitinteractive.com.