About the studio
Second Exit Interactive is a small independent game studio in Woodbridge, Virginia. We make strategy games for phones.
Small on purpose
The studio is deliberately small. One game gets the attention at a time, built slowly, and tested on real phones in real hands rather than on a simulator on a desk. A thing that measures well and feels wrong under a thumb is a thing that is wrong, and it does not ship.
What we're interested in
Games with one idea, carried properly. PAPER GENERALS has one verb — draw a line — and everything else in it exists to make that line mean something. JUNKFALL has one law — momentum is real — and every decision you make in it is downstream of that.
We are not interested in games that need a tutorial before they are any fun, or that are designed around getting you to come back tomorrow rather than around being good today.
What we promise
- No ads, ever. We will not interrupt a game you chose to play to show you something you didn't.
- Nothing to buy that changes who wins. If we ever sell anything, it will not be an advantage. A game you can pay to win is not a game.
- As little data as we can. Play offline and nothing leaves your phone. Play online and our server keeps a scrambled code for your phone and a count of your matches — no name, no email, no tracking, nothing sold. See the privacy policy.
- A real ending. Matches finish. No daily login, no streak to protect, nothing that punishes you for putting the game down for a month.
The legal bit
Second Exit Interactive is an independent game studio in Woodbridge, Virginia, United States. Correspondence of any kind goes to contact@secondexitinteractive.com.