In development · iOS & Android

JUNKFALL

Low orbit is a scrapyard now. Somebody has to work it.

JUNKFALL — Earth seen from low orbit against a field of stars

Independent salvage, low Earth orbit

You fly a salvage ship on real Newtonian physics. Nothing stops when you let go of the throttle — you carry your momentum, and every burn you make you pay for twice, once to build it and once to kill it.

Pick a drop point, take her out, cut debris loose, and haul it home before the propellant runs out. The rings on the map are measured in minutes of flight, and the far ones are only rumoured until somebody surveys them.

The books have to balance

Salvage is a business. Between dives you sell your haul, repair the hull, refuel, and outfit the ship — and there is a payment due whether the last run went well or not. Fly too far, cut too greedily, or come home light, and the numbers catch up with you.

  • GenrePhysics-based salvage
  • PlatformsiOS and Android
  • PlayersSingle player
  • PhysicsNewtonian — momentum is real and fuel is finite
  • PriceNo ads, and nothing to buy that changes the outcome
  • StatusIn development

Want to know when it's out? Email me and I'll tell you the day it lands. There's no mailing list and no signup form — just a note from a person, once.

contact@secondexitinteractive.com

A salvage ship drifting near a tumbling orbital station, Earth below
On a dive. Hull, cargo, propellant and depth, and a long way home.
The launch map — orbital rings marked in minutes of flight
Picking a drop point. The rings are minutes of flight; the dashed sites are only rumoured.
The station market screen — selling haul, repairing the hull, refuelling
Back at the station: sell the haul, patch the hull, and see what you still owe.